::pokes nose into old, dusty corner of blog::
Oh! I forgot this was here. Maybe… maybe I should post something? Let’s see… what should I talk about? Oh yeah, RPGs!
Today I want to talk about immersion and mechanics. I’ve talked about this before, but my thoughts on the matter have developed over many sessions Gamemastering and playing. More and more, these days, I’m growing a little weary of extraneous mechanics. I’m less and less fascinated by involved dice mechanics that play like mini-games (Fantasy Flight, Modiphius, Cortex Plus, etc…). I’m more interested in getting the check over with, inserting that little bit of randomness that makes the story surprising, and moving on to what really matters: the narrative.